One of the reasons we don't refactor our code is that we are afraid that it might break something. But, if you have unit tests in place then, every time you change something, you have your unit test to rely on. It not only saves your time to verify the output, but it also assures you that nothing is broken.
Sunday, May 11, 2008
Saturday, May 10, 2008
char and its relatives
In C, I was used to saying
char *psz = "This is some string";
here's what changes in VC++ :
VC++ has the ability to use multibyte characters and Unicode characters - this can be set using IDE options.
Between multibyte character system (MBCS) and Unicode, Unicode has greater acceptance, so we usually program in Unicode. Now to do that first all the string should be defined like this :
wschar_t *buff = L"This is some string";
here, the prefix L tells the compiler that the string is made up of Unicode chars and since char represents a 8 bit character, we need another datatype to represent Unicode char, so we have wschar_t (16 bit Unicode)
However, you might need to switch between ANSI string and unicode strings, to support such a situation, VC++ gives us a macro TCHAR. It expands to wschar_t if Unicode is defined else to char.
similarly, instead of harcoding "L" prefix, we again have an option in MFC to use a macro "_T"
We can write the macro ourselves in SDK as follows or include tchar.h
#ifdef UNICODE
#define _T(x) L##x
#else
#define _T(x) ##x
#endif
so now we can write
TCHAR *psz = _T("This is some string");
Modal vs Modeless Dialogs
Modal | Modeless |
Application control is lost | is not lost |
DialogBox API is used | CreateDialog API is used |
EndDialog is used to destory it | DestroyWindow is used |
Implements it own message loop | uses application's message loop |
behaves like a synchronous call | behaves asynchronously |
Calling conventions for functions
Finally I got to know what WINAPI is :)
it is a calling convention.
When a function call is made, you have a choice on how to pass function variables to the stack, they can be passed right to left or left to right, also there is a choice on whether the caller or the callee should clear the stack.
Based on these choices and some other things, we have different calling conventions :
__stdcall or CALLBACK or WINAPI,__cdecl,__fastcall,__thiscall
Check out the following links for details:
http://msdn.microsoft.com/en-us/library/984x0h58.aspx
http://www.codeproject.com/KB/cpp/calling_conventions_demystified.aspx
http://www.cs.cornell.edu/courses/cs412/2001sp/resources/microsoft-calling-conventions.html